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EVOLVING THESIS
PROPOSAL <
September 4, 2001 >
Background
We are in the midst of a period of media convergence.
In the not-too distant future, it will be possible
for nearly all of our media to be delivered
digitally, be it music, web sites, news coverage,
television programming, movies, games and more.
However, this convergence in the delivery of
our media is not the only significant change
taking place in our current media landscape.
There has also been significant convergence
on a corporate level among those who produce
much of this media. At present, five corporations
(News Corp, AOL Time Warner, Viacom, Bertelsmann
AG, Disney and Vivendi Universal) control most
of the major media outlets in this country,
and throughout much of the rest of the world
as well. One significant result of this large-scale
corporate control of multiple media outlets
is their ability to cross-promote, advertise,
publicize and continually hype any or all of
their subsidiaries products and talents
across a range of mediums. For example, the
same corporation that launches a summer movie
blockbuster can also produce books that support
it, can sell the music soundtrack that it generated
while playing those songs on their radio stations,
can feature its stars in their magazines and
newspapers, can promote it through their television
channels, can create television spin-offs from
it, and the list of self-promotional opportunities
goes on and on. While many of us have heard
about these mega media mergers, and look upon
much of this thinly-veiled advertising with
a somewhat cynical eye, I believe that few of
us actually realize the extent to which it has
affected our current popular culture landscape.
I would like to delve more deeply into this
area so that I might develop a clearer understanding
of the power of these corporate media megaliths.
Research Overview
I am interested in investigating the role of
these major corporations in shaping the current
media environment and as a result our mainstream
popular culture. I am interested in delving
more deeply into understanding who owns what
and how that ownership allows these media giants
to promote their products across multiple mediums.
I am also interested in understanding what is
behind this consolidation and convergence in
ownershipwhy it has happened, what has
led up to it, and what has resulted from it.
Case Study Investigation
In addition to this more general research, I
plan to focus part of my investigation on the
construction of something that I have been loosely
calling a media map. I would like
to try, in an interactive medium, to take a
central media product, for example a film, and
look at all that has been spun off from it,
produced to go along with it, promoted and cross-promoted
in conjunction with it and so forth. For example,
how have the corporate entities attached to
the movie studio developed additional products
to support, reinforce and further that initial
media product? Can this be mapped in an interactive
environment so that it can be better understood
and more clearly seen? If so, then I believe
it will be easier to begin to understand how
these large corporate media giants play a role
in shaping our media landscape on multiple fronts
while many viewers remain unaware that one company
is controlling so many different channels of
information.
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